AUDIO TWEAKS
- Filename: wintinAudioTweak.pkm (51 kB)
- Current version: 1.1 (122 months ago)
- Total downloads: 4,299
v1.1 - AUDIO TWEAKS
- Remember this mod is for Advance Player Only. Beginners must try to experience the Original Game Sounds first, only then you will hear the difference what this mod can offer, & also when you are ready to juggle the game speed more often.
- Put this above my (GTRM) Ground Texture Replacement Mod in the mod manager if you have that installed.
- Recommended Audio Volume Settings to start w/ Effects = 50, Ambient = 50, then adjust from here to your liking
- added tweaked - /resource/Audio
......./Effects
...........RainEffect - lessen the volume so that you can hear other ambient sounds
...........RiverEffect - same -
...........WindEffect - same -
- tweaked furthermore the "Environment Effect" //lessen the volume & reduced a lil' bit the rate of croaking frogs when near lakes & rivers
- tweaked furthermore the "TreeFallEffect" //increased a lil' bit of chance the falling trees sound effect to be heard & increased volume a bit
v1.0 - AUDIO TWEAKS
***NOTE:
- This mod is not for everyone as this will eliminate mostly the "passing of time" immersion in the game - soundly.
- If you are the type of Player who is always on a hurry to have a bigger citizen population, thus who uses 5x/10x gamespeed frequently & experienced some annoying repetitive, loud, & out of placed sound, then this mod is for you.
- This mod is to make the sounds during @10x Game Speed be heard like you're only at 2x (normal) Game Speed....
- There's a possibility that this mod slightly increased the game performance b'coz the game now play less sounds simultaneously during 10x game speed at a later game??? - just a hunch
- This is a personal mod that i decided to share as to some might need this that add more tweaks in the audio side.
You might need to reTune your Sound Slider Settings to your liking @ Game Options after you enabled this mod / or not...
Known Annoying Sounds in the Game that this mod lessen/eliminate during @5x-10x Game Speed
1. the Falling Trees Sound Effect that continuously heard w/o a paused
2. the restless ambient of Animal Sounds as if they were harassed by some thieves
3. the Tool Sound Effect w/o a paused will sounds like building or producing something carelessly
4. some certain Sound Effects that are not fitted at current zone you're at can still be heared even if you are already far-away on that particular zone (moooooo)
5. the non-stop Crowd's banter as if some Boxing Events happening
This mod changed the values / does the following as listed below:
- Animal Sound Effects, Ambient Sound Effects, & Tool Sound Effects'...
..........Volumes were set to either "0.25" or "0.5" //default values were not same, so i changed all to have the same value so you can play easily & tune properly the Effect & Ambient slider @In-Game Options >> Audio tab
..........Radius of Sounds //i changed the value here from 10r/5r to 8.0r/5r (radius/inner radius) w/ respect to where you're lookin' at in the game. (ex. you zoomed-in at the center of Blacksmith Bldg., therefore you will hear more clearly the Anvil/Hammer Sound Effects & other Sound Effects that blended in (crowd, hoes, moo etc.) & these sounds will starts to fade away when you scroll/pan away from that certain zone...sort of..
..........The Chance of Sound to Take-Effect some were set to "0.02" & "0.1 //the tweaked here will lessen the repetitive sounds during 5X, & 10X Game Speed.
TWEAKED *rsc files
resource/Audio // tweaked the values of Sound Volumes/Radius/Chance-Effect as listed below
......./Animal //float _radius = 8.0; float _innerRadius = 5.0; float _volume = 0.2; float _chance = 0.02;
...........Chicken
...........Cow
...........Sheep
......./Effects //changed &/or added some float _volume code; values as listed below
...........Environment // all float _radius = 8.0; float _innerRadius = 5.0; float _volume = 0.5;
...........TreeFallEffect //float _radius = 8.0; float _innerRadius = 5.0; float _volume = 0.25; added float _chance = 0.02;
...........CrowdEffect //float _radius = 8.0; float _innerRadius = 5.0; float _volume = 0.5; added float _chance = 0.1;
(**NOTE: i did'nt tweak or include some files in this section as some vanilla values were good "as is" (ex. fire sound effect); & some were already included in my other mod (GTRM) (ex. tweaked vol. of tornado/river/lake/wind/rain/snow sound effect)
......./Tool //float _radius = 8.0; float _innerRadius = 5.0; float _volume = 0.25; added float _chance = 0.1; code, values as listed below
...........AnvilEffect
...........AxeChopEffect
...........HammerEffect
...........HoeEffect
...........PickAxeEffect
...........SawEffect
...........ScytheEffect
Credits:
- Gimmecat - the 1st one to make a similar mod -- "quieter livestock mod"
- Google Images for the icons, avatar
Compiled & Tested to work w/ Banished v1.0.4 Build 141103
Application-x32 // Application-x64 // Application-steam-x32 // Application-steam-x64
This is not a Novel but merely a Description
v1.1 - AUDIO TWEAKS - Remember this mod is for Advance Player Only. Beginners must try to experience the Original Game Sounds first, only then you will hear the difference what this mod is all about when you are ready to juggle the gamespeed more often. - Put this above my (GTRM) Ground Texture Replacement Mod in the mod manager if you have that installed. - Recommended Audio Settings to start w/ Effects = 50, Ambient = 50, then adjust from here to your liking - added tweaked - /resource/Audio ......./Effects ...........RainEffect - lessen the volume so that you can hear other ambient sounds ...........RiverEffect - same - ...........WindEffect - same - - tweaked furthermore the "Environment Effect" //lessen the volume & reduce a lil' bit the rate of croaking frogs when near lakes & rivers - tweaked furthermore the "TreeFallEffect" //increased a lil' bit of chance the falling trees sound effect to be heard & increased volume a bit