The Fountain Mod: Highborn Society ( v 1.544 beta)
- Filename: fountain.pkm (53.7 MB)
- Current version: 1.544 (101 months ago)
- Total downloads: 113,357
* This Mod is compatible with the Steam and non-Steam versions of the game *
Invisible Add Collision Add-on
*this Add-On can be turned on and off as will while playing
Visit the official forum to see the current mod content (Registration not required)
If you encounter any bug post on the official forum below, thanks
report an issue
This mod add more than 34 new models to the game that i meticulously made
If you like the mod and want to make a donation Click here, Thanks.
**Get a visit to Official Fountain mod Comunity Facebook page for more info**
*** Thanks to Waregames for this great mod V 1.52 review ***
Special Thanks to...
Downloadmyheart for screenshots and testing
*The Fountain Mod Lite
*** my other creations ***
The Fountain Mod Changelog V 1.544 The content of this changelog may change over time until release. New Content - 1x2 Two sided Small market stalls - 2x2 Cornered market stalls - 3x2 Center stalls Decorations - Market Signs can now be placed on roads - Small Market Stall can now be placed on roads Toolbar - Toolbar button edges have been removed, Less is more ! - A new set of icons have been created for The Fountain Mod. * Expendable toolbars have a distinct gold arrow on them. - Shortcuts inside the toolbar have been fixed - An overall relocalisation have been made through out the toolbars * Food toolbar: Fountains are now at the end of the food list. * Castle and Custom Castle kit are now available inside a new tab called Elaborate and Wonders. * Fountain mod Housings are now categorized on sub toolbars inside the Housing Toolbar following the vanilla houses. * Perimeter decorations: Flower beds, Hedges and fences are now accessible through Perimeter inside Decorations main tab. - Distillery is now located at the end of Services Toolbar. Gameplay - Market stalls now need 25 coins per tile used to be built. *Two sided stall cost a little extra resources. - Placing the first stage of a market stall costs only wood, setting them up into point of sale will required extra materials. Balancing - Storage of Market stalls have been reduced, following the rule of 250 resource per ocupied tile * 2x1 stalls have now 500 storage - Market stalls no longer gives happiness Fix - Placement arrows are now oriented the corect way for one sided small stalls when placings them. - Market Stalls have now Footprints - Resource Exchange: Fixed the tile that was not buildable on road. Art - Castle, mountain Castle and custom castles textures have been redone and are now higher quality.
Warning: Due to some changes some building may have building issues if played with a saved game from a previous version. New constructions - Large Stone House - Mechanised barn - Market Fencing perimeter Gameplay - Structures that can be construct inside other structures areas where tiles are buildable now have a destroy button inside their Gui. - Some contructions can be built inside other structures buildable areas. - Decorations can now placed anywhere by respecting the game grid. - A new tool to add collision: this tool when applied will restrict citizen to pass through decorations. * This tool is visible as a decal on the floor by default, Enable Invisible Add Colision mod when playing to make them invisible. GUI - A new button is available inside Gui of Hedges, decorations and small market stalls to rid of them. Toolbar - A new tab for decorations is accessible inside custom market tab containing all market decorations. Balancing - Blueprint value droped from 100 to 10 - Blueprint sell stack climb from 4 to 100 - Iron is now needed to craft Blueprint. Fix - Extra slot when selecting a building who is not constructed. - Fixed Extra required material on Toolbar Tip and when picking. - Global: Fixed Blueprint small icon that was not appear correctly. - Global: Fixed Herb icon small that was not appear correctly. - Crash when selecting an unbuilded Market sign. - Market stalls can now be build inside building building perimeter if the tile is buildable. - Market decorations (Crates, gates) can now be build inside building building perimeter if the tile is buildable. - Flower Beds decorations (Crates, gates) can now be build inside structure perimeter if the tile is buildable. - Edges can now be build inside building building perimeter if the tile is buildable. - Fountains can now be build inside structure perimeter if the tile is buildable. - Decorations can now be build inside structure perimeter if the tile is buildable. - Barrel decoration is now available through custom market decorations tab. - 2x1 Hedge does no more give happiness. - Custom Castle kit no more gives happiness. - Decorative fountains does not give happiness anymore. - Castles can now correctly hire Nomads.
Solar quadrants - Solar quadrants can now be removed/demolished Fountains - Waterworkers now gather water from food fountains properly Resources - Water is now considered non drinkable until treated by the Distillery which will give Clean Water. Highborn Society implementations - Small market one sided 2x1 stalls added - Small 1x1 decorations for market (Crates) - 2x1 and 3x1 Market arch gates decorations - 1x1 Signs decorations - Resource Exchange building - Mechanised Resources exchange building Inventor's Workshop - Resource limit is now textile Toolbar - Inventor Workshop, Mechanised furnace and Mechanised Resources Exchange building are now accessible through the inventions tab Castle - Castle can no longer being used to bring nomads, the nomad tab is now empty - Castle Work needed diminished from 3000 to 2500 - Castle Stone needed diminished from 600 to 450 Inventor Workshop - Wood needed to construct the building diminished from 120 to 100
*Minifix* Inventor's tech three is now working fine Paper is no more hate by people Ink is no more hate by people Note: To be effective, you need to start a new game.
New decorations - Tiny floor solar quadrants - Medium floor Solar Quadrant - Custom Flower Bed pieces as Corner,straight and tip
Foutains - Floor added, you can now see people feets when they walk in the fountains surrounding. New Buildings - Small Wood Houses
Updates - New interface for th distillery - Rhums got their hown visuals Fixes - Sugar transported model axis - Sugar visual and name - Merchant sugar cane seeds name - Spicy rhum visual fix