Source control is amazing. 6th May 2021
Development Toys 15th March 2021
Designing the AI 16th February 2021
Save and Load 13th January 2021
Let’s sum up… 16th December 2020
Small Ideas, Big Changes 1st October 2019
Recurring Nightmares 12th August 2019
Art Test 30th January 2019
Game Code Design 9th November 2018
This is what game programming is like. 4th October 2018
New Stuff! 19th September 2018
1.0.7 Released 13th September 2017
1.0.7 Beta Version 3 12th June 2017
1.0.7 Beta Version 2 21st March 2017
On Creating Tools 20th February 2017
1.0.7 Beta 13th February 2017
Mega Update 6th February 2017
Passing values… 23rd June 2016
Quick Fixes 22nd May 2016
1.0.5 19th May 2016
Thoughts on Linux 9th April 2016
Three Month Update 30th March 2016
Beta 1.0.5 version 2 14th December 2015
Graphics Drivers
13th December 2015
Quick Update…
7th December 2015
OSX Progress
10th November 2015
Beta Build!
30th October 2015
Back to Development!
25th September 2015
OpenGL
1st May 2015
Shading Languages
30th March 2015
Porting: OpenGL and Shaders
14th March 2015
Porting: SIMD
16th January 2015
Porting: UTF-8
3rd January 2015
Update to Steam 1.0.4
23rd November 2014
Release 1.0.4 4th November 2014
Hotfix! 3rd October 2014
Beta Bug Fixes 3rd October 2014
Steam Workshop Beta 26th September 2014
Mod Kit Beta 26th August 2014
Forward Compatiblity 13th July 2014
Development Continues… 8th July 2014
Banished 1.0.3 20th June 2014
Laborer Update… 31st May 2014
1.0.2 Available! 28th May 2014
Want to help test version 1.0.2? 30th April 2014
Patch coming soon… 25th April 2014
Checking for Corruption 16th April 2014
Hardware Compatibility 11th April 2014
Post release is a busy time 25th March 2014
Working on an update… 27th February 2014
The Morning After… 19th February 2014
Released! 18th February 2014
Support & Bug Tracking 16th February 2014
Crunch Time & Compatibility Testing… 12th February 2014
Questions and Answers… 5th February 2014
Controllers, Ports, Mods and Languages 28th January 2014
Moving Screenshots 13th January 2014
Yesterday… 9th January 2014
On finishing… 2nd January 2014
Video Interview… 24th December 2013
Ask me anything! 16th December 2013
Getting there… 6th December 2013
More Bugs: Pathfinding Problems 21st November 2013
The trials of using C++ 17th November 2013
Adventures in Debugging 15th November 2013
The IGF 13th November 2013
Why am I doing more than just fixing bugs? 7th November 2013
News & Trailer 23rd October 2013
Tutorials & Achievements 10th October 2013
Old Hardware 2nd October 2013
Clarification… 27th September 2013
Too many executables… 27th September 2013
Audio 25th September 2013
Cemeteries 18th September 2013
Bug Squash! 17th September 2013
Feature Creep 16th September 2013
Whoops… 8th September 2013
Interview and new video 4th September 2013
Hardware bugs?? 13th August 2013
The Menu 5th August 2013
Two years ago… 31st July 2013
Tweaks, Changes, and Balance 18th July 2013
Reflections…. 28th June 2013
Interviews 25th June 2013
The Front End 18th June 2013
Seasonal Effects 6th June 2013
Addendum to Optimization…. 4th June 2013
Prototype code… 3rd June 2013
Adventures in Optimization… 29th May 2013
Orchards and tree generation 14th May 2013
Pumpkins make everything better. 11th May 2013
Game Design Flux, or How I learned virtual crop rotation isn’t fun. 7th May 2013
Tech Stuff #3: Pathfinding 29th April 2013
More Video! 24th April 2013
Play test screenshots! 23rd April 2013
Tech Stuff #2: AI 19th April 2013
This week in review… 12th April 2013
Q&A II 7th April 2013
Stone Roads 5th April 2013
Audio changes… 4th April 2013
Tech Stuff 1st April 2013
Artwork Variety 26th March 2013
Q&A 22nd March 2013
Videos! 20th March 2013
Pseudo Screenshots 16th March 2013
Optimization fun with mipmaps 12th March 2013
Testing… 8th March 2013
Explosion! 22nd February 2013
Alpha 20th February 2013
Slow Load Time! 14th February 2013
Cows! 13th February 2013
Gameplay Images 7th February 2013
January Update 26th January 2013
Developer Tools and Iron Mines 19th November 2012
Trade 15th November 2012
Things you can’t see 8th November 2012
Merchants and Trade 27th September 2012
Creating artwork 27th August 2012
Back to it… 23rd August 2012
Assert leads to Autosave! 11th June 2012
Update 5th June 2012
Another month gone by… 25th May 2012
Physicians, Herbalists, and Mayors 24th April 2012
More stuff 9th April 2012
Hunters and Orchards 3rd March 2012
Video! 16th February 2012
Last week… 14th February 2012
Optimzation, Instancing, and supporting older GPUs. 6th February 2012
Hunting wild animals 2nd February 2012
Livestock Pens 29th January 2012
Chickens… 25th January 2012
Component based game architecture 20th January 2012
Where did the last six months go? 17th January 2012
The story so far… 1st June 2011
The story so far… 1st June 2011