Enhanced+
- Filename: EnhancedPlus.pkm (34 kB)
- Current version: 1.3 (56 months ago)
- Total downloads: 13,217
This is a mod that slightly improves the current game. Does not add any new objects. It only modifies existing ones.
This mod contains features of several mods that can be found here. Mostly, almost everyone has downloaded these mods and uses them and solves their order (including me). Coincidentally, I have the same taste as most of you, so a lot of things are included in my mod. So I actually use only my mods + some that add new content. And I don't have to deal with their order. ^.^
If someone has any idea, write in the comments.
For some changes you need to start a new game or build the building again - as is the case with almost every mod.
I play this setting and I enjoy it. So hopefully you will like it too ;-)
Images:
Better forest - https://i.imgur.com/PMCoMCd.jpg
- I started out as Adam & Eve (mod from Extension+) this is after 30 years. Both lived almost 170 years before they died.
CHANGELOG
Cemetery:
- The number of employees was increased to 12
- Working area raised by 50%
- The maximum cemetry size is now 40x40
Citizen:
- Normal speed raised by 25%
- Road speed increased by 50%
- Speed on stone roads increased by 150%
- Their load capacity is 100% higher
- Lifetime lifted by 100%
- If buildings burn, the water search circuit has risen by 50%
Crop Field:
- The maximum field size is now 30x30
- The number of employees was increased to 12
- Working area raised by 100%
- Building on light hills is now possible
Cutter Yard:
- Capacity lifted by 50%
- The number of employees was increased to 3
Doctor House:
- The number of patients is now 50
- Working area raised by 100%
- The number of employees was increased to 3
Fishermans Dock:
- The number of employees was increased to 8
- Working area raised by 100%
Forester Lodge:
- The number of employees was increased to 12
- Working area raised by 100%
Gatherer Shelter:
- The number of employees was increased to 12
- Working area raised by 100%
Herbalist:
- The number of employees was increased to 8
- Working area raised by 100%
Hostel:
- Resource capacity increased by 75%
- The number of apartments is raised to 10
- Raise the number of people in each apartment to 8
Hunter Lodge:
- The number of employees was increased to 12
- Working area raised by 100%
Chapel:
- The number of believers was increased to 500
- Working area raised by 100%
- The number of employees was increased to 3
Iron Mine:
- Building no longer reduces happiness
- The building can be destroyed
- Raise the number of people in each apartment to 60
- Unlimited
- Mortality is comparable to anywhere else (at do not die work)
Livestock Cow:
- Life of domestic cattle lift for 9 years
Livestock Chicken:
- Life of domestic cattle lift for 6 years
- Slightly raised egg production
Livestock Sheep:
- Life of domestic cattle lift for 9 years
- Slightly raised wool production
Market:
- Warehouse capacity increased by 200%
- Raise the number of people in each apartment to 50
- Working area raised by 100%
Natural Resource Apple Tree:
- Slightly raised production
Natural Resource Cherry Tree:
- Slightly raised production
Natural Resource Chestnut Tree:
- Slightly raised production
Natural Resource Peach Tree:
- Slightly raised production
Natural Resource Pear Tree:
- Slightly raised production
Natural Resource Pecan Tree:
- Slightly raised production
Natural Resource Plum Tree:
- Slightly raised production
Natural Resource Pumpkin:
- Rarity reduced by 40%
Natural Resource Tree:
- Slightly raised chance of spawn trees
- Slightly raised tree growth rate
- slightly raised forest density
- Slightly raised spawn wild berries (blueberries, onions, roots, mushrooms)
Natural Resource Walnut Tree:
- Slightly raised production
Nomad:
- The speed of the characters is comparable to that of "our" people
Orchard:
- The maximum orchad size is now 30x30
- The number of employees was increased to 12
- Working area raised by 100%
- Slightly increased tree density (now fits 50 trees per 10x10 area)
- Building on light hills is now possible
Pasture:
- The number of employees was increased to 8
- Building on light hills is now possible
Population Deer:
- Increase the incidence of wildlife by 60%
- Slightly raise the number of animals
Quarry:
- Building no longer reduces happiness
- The building can be destroyed
- Raise the number of people in each apartment to 60
- Modified appearance - like deep mine
- Unlimited
- Mortality is comparable to anywhere else (at do not die work)
Raw Material Ale:
- Increased stack size to be traded to 600
Raw Material Coal:
- Increased stack size to be traded to 600
Raw Material Firewood:
- Increased stack size to be traded to 1000
Raw Material Iron:
- Increased stack size to be traded to 600
Raw Material Leather:
- Increased stack size to be traded to 300
Raw Material Steel Tool:
- Increased stack size to be traded to 600
Raw Material Stone:
- Increased stack size to be traded to 600
Raw Material Tool:
- Increased stack size to be traded to 600
Raw Material Winter Coat:
- Increased stack size to be traded to 300
Raw Material Wood:
- Increased stack size to be traded to 600
School House:
- Increased number of children to 50
- The number of employees was increased to 3
Stone House:
- Population increased to 9
- Raw material stock increased by 100%
- Reduced firewood consumption by 20%
Storage Barn:
- Capacity raised to 20000 pieces
Storage Yard:
- The maximum storage size is now 20x20
- Capacity increased by 100%
Tailor:
- The number of employees was increased to 3
Tavern:
- The number of employees was increased to 3
- Food consumption reduced by 33%
- Capacity increased to 100%
- Added ability to make alcohol from: onions, mushrooms, roots
Tool Maker:
- The number of employees was increased to 3
Town Hall:
- Slightly increase the number of possible immigrants
- Nomads will want to join more often
Trading Post:
- Unlimited inventory space for trading
- All types of merchants now have 5 more items
Wild Animal Deer:
- Group size increased 20%
- Age raised for 5 years
Wood House:
- Population increased to 7
- Raw material stock increased by 50%
- Reduced firewood consumption by 40%
- slightly raised forest density - people can take 200 more items - increased number of forest animals - stone paths are faster - hostel accommodates up to 80 people (10 families) - nomads will want to join more often
* Fixed a bug in Iron Mine where it was not possible to select what to mine Natural Resource Tree - Slightly raised spawn wild berries (blueberries, onions, roots, mushrooms) Storage Barn - Capacity increased to 20000 Trading Post - Unlimited inventory space for trading Market - Capacity increased by 200% Tailor - The number of employees was increased to 3 Tavern - The number of employees was increased to 3 - Capacity increased to 100% - Added ability to make alcohol from: onions, mushrooms and roots
Cemetery: - The maximum cemetry size is now 40x40 - Number of volunteer employees raised to 12 Citizen: - Normal speed raised by 25% - Road speed increased by 50% - Speed on stone roads increased by 100% Crop Field: - Building on light hills is now possible Cutter Yard: - The number of employees was increased to 3 Doctor House: - Working area raised by 100% - The number of employees was increased to 3 Fishermans Dock: - Working area raised by 100% Forester Lodge: - Working area raised by 100% - The number of employees was increased to 12 Gatherer Shelter: - Working area raised by 100% - The number of employees was increased to 12 Herbalist: - Working area raised by 100% - The number of employees was increased to 8 Hunter Lodge: - Working area raised by 100% - The number of employees was increased to 12 Chapel: - Working area raised by 100% - The number of employees was increased to 3 Iron Mine: - Mortality is comparable to anywhere else (at do not die work) Market: - Working area raised by 100% Orchard: - The number of employees was increased to 12 - Slightly increased tree density (now fits 50 trees per 10x10 area) - Building on light hills is now possible Quarry: - Mortality is comparable to anywhere else (at do not die work) Pasture: - Building on light hills is now possible - The number of employees was increased to 8 School House: - The number of employees was increased to 3 Stone House: - Reduced firewood consumption by 20% Wood House: - Reduced firewood consumption by 40% Tool Maker: - The number of employees was increased to 3