You are not logged in. You are not able to create or change external links unless you are logged in. Log in to have full access. Edit page Edit info box Preview > Using a harsh climate and a small mountainous map, maintain a population of 50 people for 20 years. One of the hardest achievements in the game. Doesn't require a specific difficulty. # Food ## Crops and animals Avoid {crop fields}, {orchards}, and {pastures}, as they take up a lot of space, and you won't have much space to spare. ## Forests Find optimal places to build {forester lodges} that allow planing of trees in the whole circle, and then build a {gatherers hut} and a {hunting cabin} within that circle, to take full advantage of the whole forest. This should help supply you with a good amount of {logs}, and initial {food}. ## Fishing docks Make sure to keep an eye out for bends in the river, or peninsulas on lakes. The amount of fish you get from a {fishing dock} depends on how much water is within it's "circle" when placing it - if you can find a good spot, then you'll have a great source of {fish}. # The first winter Right when starting the game, set your citizens to go out and harvest trees and stone for building - while they are doing this, you can think about your town layout. Make sure not to cut down the trees from where you're planning your forestry circle. The initial period is the most tough - your priority list when starting is as follows: - Build 4 {wooden houses} - enough to ensure none of your people are exposed to the elements and freeze. - Build a food source - the best at the beginning will be a {gatherers hut}, due to the multiple food types and good yield, unless you can find a particularly good fishing spot. - Build a {woodcutter} - you will need to start getting firewood as soon as you possibly can, as (depending on your difficulty), surviving the winters will be essential. - Harvest enough resources to build all of the above buildings. # Surving onwards Next, you'll have to start replacing the items that you started with, such as clothing and tools. If you don't produce tools and clothes, you'll run out on your third year (depending on your difficulty). Once you run out of these on this map, it's game over. You will need {hunting cabins} to produce leather for your {clothing|hide coat}, as you won't have access to wool through pastures, and then a {tailor} to produce the clothing. Additionally you'll need to build a {blacksmith} and set to work producing {iron tools} for your citizens. # Further game Once you've got the essentials set up, it's time to slowly start expanding as well as you can, and building what is needed as you need it. There's little room for error, so you may well find yourself restarting many times before you get the perfect strategy for this. A {school house} will be needed after a few years, but it has the disadvantage of keeping your children from becoming labourers straight away - only build this if you can afford to spare the labour. 555 Edit message: Save